![]() ![]() Docking, hovering on 1.0 local-g thrust and using RCS thrusters to move me around.Hover, killing all velocity and getting my engines to as close to 1.0 local-g as I can manage.Sustain, pointing straight up and applying enough thrust to keep the prograde marker a little above my target.Straight-line distance should be less than 5km now. This is also a good time to correct your course if your direction is off. I burn at 45 degrees or so, so I don't end up too short. Deceleration, killing much (though not all) of my velocity near/overtop the target.This can get you within 10km, surface-wise. I don't aim to land on the target, as much as do a low flyover directly overhead which intersects the surface some distance past it. Rough intercept, just by eyeballing and nodes in map view.When I do docking-from-orbit I do it in several phases. And, you know you are exactly vertical when the retrograde(when falling) marker is dead center of up(your O marker). If your RCS is well balanced you should be able to hold up and steer around quite easily. The problem with setting radial, or anything else other than hold, is that they change based on current velocity vector. Then set SAS to hold and point the ship up(your position O) and use RCS thrusters to steer while hovering on the main engine. So without mechjeb, I would line up for a collision course and kill all velocity just before impact. I hold up with mechjeb and use RCS to steer while dropping slowly or hovering. When it tries to land on a base when I wanted to land beside it, I take control at the 500m above the ground point. Then it does a minor suicide burn just before the surface. Even with mechjeb landing guidance, it sometimes tries to land on the target but, it does a braking burn to end up 500m above the target. I assume you are not using mechjeb or other landing mods. (Which is maybe my next step.) Can anybody explain this in a much more succinct fashion? Kudos for doing so! ![]() Reason I am posting this is that I don't really think I can explain it without a video. Just go for a soft, vertical landing right over wherever you are. So, you have to lead the target, X, somewhat.Įventually, you want O, X, and + to arrive all together at the same time your altitude and velocity reach 0.Įxcept, when you do that - and you certainly will do, if you follow the above - you will have landed on top of, and possibly destroyed your target, so you had better detune this slightly when your AGL is close enough. Meanwhile, my Silent Foe, Gravity, is dragging + (line of flight) toward O - which is kind of an Astronaut's Droop. I can use retrograde thrust against V to repel + from V and thus control its alignment with (Sadly, that's the only move I have got.) + is what is dragging my O (current position) toward X If I get O X and + all aligned with X bracketed between O and +, I am looking fine. Let + be my navball Surface prograde marker we has to fit it in somewhere.Īnd let V be my attitude (the which way I is pointed marker). ![]() Let X be the target and let's assume it's on the surface of aforesaid air-forsaken body. Let O be the top of the blue section of the navball (that's the spot directly under my "vessel" (guys, you know what I am talking about)) If I have any horizontal mambo-jambo at all, that is NOT where I am going to be later today. Every time I have to fly a navball approach to a pinpoint target on an airless body and I haven't done one for awhile, I have to re-teach myself. ![]()
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